3D environment design and rendering for Unity game engine and export to Virtual Reality headsets (Oculus).
Tools used:
- Rendered in Blender via Cycles Engine
- Textures via Nic Moldoveanu
- Final render composited in Affinity
![](https://zachspitulski.com/wp-content/uploads/2021/01/3d-blender-desolate-iso-build-boat.gif)
![](https://zachspitulski.com/wp-content/uploads/2021/01/3d-blender-desolate-iso-build-1.gif)
3D environment design and rendering for Unity game engine and export to Virtual Reality headsets (Oculus).
Tools used: